Campaign of the Month: June 2018

Shaintar Legends Awaken: Rangers of the Greenway Road; Regional Command-Echer'Naught

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King Con 2013
Quest for the "Sisters of Thunder"

Convention Games
Athrate Alystar
Action Report: Sisters of Thunder

As dictated by Ser Athrate Alystar, Paladin of Light, Defender of the Faithful

“Sirs, I report here the incident regarding the quest to recover the items of power referred to as the “Sisters of Thunder.” I was instructed to take two Ranger trainees on a rendezvous to meet with a Sir Ferrel Branford, senior Knight of the Golden Torch, as a courtesy to his order and the mutually beneficial relationship between our two groups. I immediately departed with Brother Sefrin, Priest of Light, Healer and true believer and a Brinchie warrior, Long Tail, a passionate and fearsome fighter.

We met with Sir Ferrel Branford at a place of his choosing. There, he informed my companions and me of a set of “magic” stones referred to as the “Sisters of Thunder.” According to Sir Branford, he was a collector of such artifacts and through his research had discovered that a moderately successful Bard, a Master Massy Gill had information regarding the location of said stones. The request was that we, the Rangers, meet with this Master Gill, pay for information with coin provided by the senior Knight and collect the stones. He also mentioned a possible complication. According to Sir Branford, another individual, one Mistress Vanessa Critendon, of the rival Order of the Brass Bindings, was also hunting the stones. He cautioned my team that her involvement might prove dangerous. Per my orders, we left immediately to find Master Gill.

After Action Report:
We travelled a short distance to the town of Colcort (sp?). There we found a small, but bustling community with a large central courtyard flanked by a U-shaped ring of quaint, wooden buildings. This detail would shortly become critical. Before entering the local tavern for information, we made a quick circuit of the common area and discovered that our Bard was, at that moment, entertaining a crowd at the central fountain. Both Long Tail and I chose to enter the crowd, get close enough that we might get a word once his epic tale was completed. Brother Sefrin took a post at the corner of a nearby building and waited. I must admit that I was so apprehensive to lose Sir Branford’s payment to a cutpurse that I failed to notice the appearance of a group of brigands closing in from between the surrounding town. Fortunately, the sharp eyed Sefrin spotted the group’s leader, a massive Orc, so large that when I first espied him, I mistook him for an Ogre. Once Brother Sefrin was able to get my attention and alert me to the danger, I noticed a rather large group of bandits closing in on our position. Surrounded, outnumbered and amidst a large civilian group I chose to attempt to move Master Gill to a more defensible location and draw any combat away from the villagers while warning them to flee. Though initially surprised, Master Gill was more than cooperative when he too noticed the closing bandits. With the Bard, I fell back to Brother Sefrin and attempted to establish a perimeter. Long Tail was caught in the open by the bandit leader and though I was loathe leave her to face the brute alone, I could not allow a civilian to be taken, as I assumed Gill was the target of this attack.

I will forego a lengthy description of the combat, but would be remiss if I did not mention the true valor and courage of my companions. Long Tail was ferocious. She managed to defeat the Bandit captain with no assistance. Were it not for Brother Sefrin, I would have succumbed to wounds received. Both trainees more than proved their mettle and it would not be the last time. Two bandits survived the encounter, one escaped, but the other was captured and turned over to local authority. Before he was taken into custody he revealed that he and his band were agents of the Red Store. Nor we theses simple sell-swords but were well-trained and well-funded mercenaries. I do not know why such an organization was involved, but this is of serious concern and should be reported to the highest levels.

Having been saved from likely torture and execution, Master Gill was more than happy to discuss business over cold ale. He still managed to negotiate nearly 3/4ths of the funds provided, but ultimately agreed to assist our quest. According to him, he heard rumors that to find the stones we had to speak with none other than Mistress Vanessa Critendon who either already possessed the items or knew where to locate them. Though I was eager to set out immediately, both Long Tail and Master Gill felt the need for further “negotiations.” While they retired to a shared room, Brother Sefrin and I retired to a local shrine for prayer and meditation. Oddly, we both suffered from night terrors involving wailing voices and storms, though I admit that Brother Sefrin’s connection to Archanon was stronger. Through his bond, we were guided to a local Druidic garden pool. After collecting our companions from the tavern after their night of…celebration, we stopped at the pool and Brother Sefrin and I both dipped our weapons and shields in the sacred waters. What happened next I cannot explain, but our arms were coated in a glittering crust of a crystal like coating which wafted with the perfume of an ocean breeze, a blessing of the Lady Illiana no doubt. It would appear that our quest to recover the stones was of concern not only to our worldly orders, but to the ascended themselves. Through my touch, lady Long Tail’s weapons were also blessed.

With our new benefactors, we followed Master Gill to the entrance of a cavern he claimed was the sanctuary of Mistress Critendon. Though our deal with Master Gill was only to lead the team to this point, his newfound affection for lady Long Tail compelled him to accompany us within. Descending into the darkness we found ourselves within a massive cavern bisected by a massive crevice about 2/3 the overall distance from the entrance. Coming from the chasm was a howling, roaring wind and just behind the wall of storm was Lady Critendon. She appeared crazed, her hair wild, her eyes wide and savage as she shouted with an unseen force. The only path over the rift was a set of stone stairs on the right wall of the cavern. Unfortunately, the sorceress was protected by a massive Dregordian warrior who announced himself as Kossoss and he demanded that we leave. At this moment Brother Sefrin was alerted to the forces summoned by the sorceress, an impossible fusion of Darkness and Life. I confess, sirs that I was at a loss. By my oaths, I swore to stand against Darkness, but also to defend life. My hesitation was short lived as the sorceress summoned three beings from the depths and set them upon us without warning. These things were like nothing I have faced. Part storm, part magic, they consisted of a roiling fusing of Darkness and Life which coalesced into hideous phantom horse and riders. Were it not for the blessing of Illiana, we would surely have fallen to these storm demons. As we fought, Kossoss waited content to see the outcome of our battle. When two demons had fallen to Master Gill and Lady Long Tail’s blades, our impetuous companion rushed the Dregordian giant. Only then did he react, attacking her with terrifying fury. She succeeded in wounding him, but was very nearly laid low by his counterattack. I confess, I feared I had led us to our deaths, but, nevertheless, I charged and by the Light of Archanon, struck such a terrible blow to my foe that he was unable to recover. Soon, with Master Gill standing upon his tail, and Long Tail’s blades at this throat, he threw down his weapon and surrendered. A dead man has no use for his mercenary gold.

The way clear, both I and Long Tail charged while Gill and Sefrin handled the last of the Storm Demons. With fleet strides, Long Tail reached her first, but was ensnared in magic bindings. I arrived moments later and lashed at her, but her magic was strong. With a stone shaking shriek, Mistress Vanessa Critendon collapsed to the cold floor and a living, writhing thing of sea water, magic and rage reared above me. It struck with savage lighting, but my Life and Light blessed armor protected me from the Dark storm. How it continued after its summoner had fallen I know not, but whatever this magic was, it is unknown in our world. I lashed out, a desperate stroke and the Light of Archanon surged through my arm. I struck the beast a terrible blow, shattering its hold. Long Tail, who had slipped her bonds, leapt at the thing. Between us it was laid low. In that instant, we heard a voice, like the crashing of a tide against the shore give dire warning, and then the power of the chasm was drawn in like an inhaled breath, blasting us aside.

In the silence that followed, Mistress Critendon awoke dazed and confused. She admitted that in using the stones, she was overcome by some alien force beyond her ken. She submitted to our custody and agreed to be taken to the Church for healing and questioning along with the stones, but she warned that our benefactor Sir Branford was also consumed in this quest and should he acquire the stones, and even darker fate would befall. Her guardian, Kossoss managed to escape during the confusion. I say this: If he is met again, I warn my brother and sister Rangers to be cautious for he is a terrible foe in battle, but he is possessed of honor and should be treated with respect accordingly.

I confess, sirs that I am at a loss now as to what should be done. I am taking the Mistress and the “Sisters of Thunder” to the Church for safekeeping. There I shall protect them both and await further orders. I know not how the Red Store became involved in this quest, or who was behind their attack. I can fathom only this, the magics we faced are not of this world, and if the Red Store has managed to find a new source of power, we are all in grave danger.

I close with a final note regarding my companions. In regards to Ranger trainee Long Tail, I find her methods unorthodox and at times confusing. However, without her quick wit and quicker blades, I would not be alive to dictate this report. She shows courage in the face of danger, enthusiasm for her task, and a willingness to follow orders, if a bit impetuous. In regards to Brother Sefrin, I must confess I am impressed in the deepest way. His insight both in the spiritual and the mundane were instrumental in our quest. His quiet calm in the face of unimaginable powers gave surety to us all. Though I am but a novice, I believe that these Rangers exemplify the ideals of the corps and recommend their immediate promotion to full Ranger status. As for Master Massy Gill, though he presented an underwhelming first impression, I must confess he proved his usefulness during the Red Store attack, and provided accurate information, if a tad greedy. And, though his motives were suspect, he acquitted himself admirably in the sorceress’ cave. I recommend further collaborations with the Bard, though I would keep a close watch on your money and any impressionable young trainees.”

With respect,

Your servant,

Brother Alystar, X (Ranger Alystar’s mark)

Important NPCs:
Sir Ferrel Branford, senior Knight of the Golden Torch

Mistress Vanessa Critendon of the Order of the Brass Bindings

Massy Gill, Bard informant

Vurkk – Orc Red Store Boss

Kossoss, Vanessa’s Dregordian assistant

Additional Information:
New PCs:

Long Tail, Brinchie fighter

Sefrin, Priest of LIght

Campaign Report 0
New Assignment

Mission Assignment:

Having recieved official orders to ride to the Olaran town of Echer’Naught and upon arriving there invistigate the disapperance of Ranger Captain Gerald Manning and his missing rangers, the report below outlines my first encounter upon arriving in the territory assigned to the Rangers of the Greenway Road.

After Action Report:
Captain Wolfhaven, Alexander

Gray Ranger Outpost, Echer’Naught

Tenth day, Raining Leaves, Year 3122 Under the Light

What follows is a true accounting of the events which occurred upon the 3rd of this month, seven days prior. Regrettably, I was not present for the opening hostilities, I have taken time to speak with the survivors and believe I have an accurate understanding of the events as they unfolded. This incident involved two parties. The first: a travelling merchant caravan under the leadership of a Nazatiran man by the name of Miguel Ruiz Lorenzo Valero who was accompanied by his wife Eva and their young daughter Sophia. Also of importance to this report was the caravan herbalist and the chief guard, a silent Brinchie called Peacekeeper. In total, this group originally consisted of nearly 30 members. The second group, smaller in size, but not in relevance to this incident, was a pair of travelers; a human sorcerer named Coramin and his travel companion Nelenna, an Aevakar archer.

As reported to me, shortly before dusk, Coramin and Nelenna arrived at the Dwarven Waystation, a rest stop roughly half way between the city of Harken to the east and the town of Echer’Naught to the west. There, the companions discovered the way station was already occupied by the caravan of merchants. Being kindly and of good nature, Master Valero offered his hospitality to the duo and they joined the merchant camp for the night. Though all seemed well, and there had been very little banditry along the road in recent weeks, the party came under assault in a pre-dawn attack that overwhelmed the guards before they could respond. Nelenna and Coramin spoke at length about waking in the pre-dawn hours to find the camp swarming with goblinesh and ratzin. Curiously, no alarm was sounded and, according to Coramin, magic was involved. He believes that at least two spells were in effect; one a silence spell to mask the bandit approach and a second illusory spell to increase the enemy numbers and sow greater confusion among the caravan. Needless to say, the merchants acquitted themselves admirably. Of particular note, and all parties agreed as much, both Coramin and Nelenna fought valiantly and bravely throughout the skirmish, each claiming a number of foes. Curiously at the time, shortly after joining the battle, Coramin found himself being ensnared in a hastily constructed sack of recently slaughtered cow stomachs. Almost before he could think, an ogre, one of very few in the attacking party, had slipped the bag over his head and proceeded to haul him away into the darkness. Were it not for the keen eyes of Nelenna and her skill with the bow, Coramin would certainly have found himself a prisoner. Regardless, by working together, Coramin slipped his bonds and gave better than he received. So mighty was their skill, that the enemy fled before them. Doubtless the evisceration of one of their fellows by a wicked arrow springing from Nelenna’s bow had much to do with their loss of heart. Regardless, as the sun rose above the horizon, the enemies fled and the caravan began the sad duty of counting the wounded and the dead.

It is here that I arrived on scene. Earlier that morning, I and two Riders of Hammerfell had set out toward the town; I to take up my new assignment in Echer’Naught, and my companions on their way to a posting with the town’s Hammerfell contingent. Almost immediately, we spied smoke against the sky and made great haste to the site of the attack. Upon arrival, I found a scene of carnage. Many merchants and guards lay dead, Senior Valero himself was very nearly mortally wounded. As Coramin and Nelenna were explaining the situation, Eva Valero discovered a disturbing fact. During the raid, in which almost nothing was actually taken, young Sophia has been abducted. So too, the old herbalist was found neither among the living or the dead. It was at this juncture that the keen mind of Coramin parsed out the likely reason for the attack. Both he and the herbalist had the gift, Sorcerer and Alchemist respectively. Grudgingly admitted, the Valero’s revealed that so too their daughter Sophia had displayed indicators of arcane power. So the truth was revealed that the target of the assault was not goods or coin, but persons of power. How the enemy knew of Sophia’s secret, we still do not know. I suspect a traitor in their midst, but is he still alive or was he killed the attack? Who is to say?

Knowing this, I suspected a much darker power behind the raid and vowed immediately to rescue the prisoners. Peacekeeper, Coramin and Nelenna also vowed to join me. As much as it pained him, Senior Valero was in no condition for an arduous ride, so he agreed to lead his people to the safety of Echer’Naught and report to the Rangers there. With him I sent the younger of my companions for security. Preparations were made and the Caravan moved out as my party headed north following the trail of the bandits. I must admit being perplexed. Ratzin are enemies of all under the light, but I had trouble accepting that the local goblinesh were in league with Flame. None of the reports I had read before taking this assignment suggested that the local gathers were anything but honorable, if not exactly allies. Even so, with the wind picking up and a chill in the autum air, we road, Nelenna flew and Peacekeeper loped ahead.

Around noon, the Aevakar lady spotted a column of smoke smudging the skyline. Approaching cautiously, we discovered a farmhouse whose livestock had been butchered and mutilated, then left to rot in the sun. Peacekeeper scouted the area while Nelenna circled the house. No sign of the farmers were found outside so Coramin and I entered while the sergeant remained with the horses. The charnel house within was infinitely worse than the scene without. Four poor souls had been dragged inside and then fed upon while they yet lived. Blood and offal was everywhere. We searched for survivors, without much hope. Curiously, I discovered a magical sigil burned into the wall above the still smoldering chimney. I asked Coramin, our magical expert, to investigate further while I stepped outside to report to our companions. I had crossed but halfway to the door when the sorcerer commanded me to stop. Complying instantly, I learned that we had activated some form of magical trap. Cormain sought every means of escape, but the villain who set the trap had done their work admirably. We were left with but one choice. Coramin relying on his protective spells and I my armor, we rushed the door and hurled ourselves outside as the farmhouse was engulfed in unholy flames. We were both singed, but otherwise unharmed. I owe my life to the keen sense and cunning thinking of Coramin. That hazard overcome, Peacekeeper revealed that our enemies had split. The goblinesh, numbering no more than a dozen had headed west. The captives were taken north by a human and a large, cloven-hooved beast I recognized immediately as a Minotaur.


We took a moment to catch our breath, fill our bellies and recover from the smoke before striking out north again, riding hard. Nearly mid-afternoon, as the terrain became more broken and rocky, Lady Nelenna soared to the sky and spied our quarry not half an hours ride ahead. Being the land of my youth, I devised a strategy whereby Coramin, Nelenna and Peacekeeper would head north-east and come at the enemy from the flank as they threaded a narrow cut in land. Meanwhile, the sergeant and I would ride hard around them and double back, hitting them from the front. All I can say of that ride was it was as desperate as it was hard. My man and I arrived just as the enemy was climbing out of the ravine. As planned, we levelled our lances and charged. Meanwhile, our allies burst from the trees to the enemy ride and attacked. Our plan was perfect, but the enemy Thaumaturgist had other plans. Screaming something dark and sinister, she summoned a pack of Ratzin that immediately swarmed our party. Meanwhile, she let loose a bolt of pure fire and very nearly laid Nelenna low. Peacekeeper bravely took on the Minotaur as my sergerant and I cut our way through the Ratzin. Coramin was instantly surrounded and cut off by a pack. The ensuing fight was quick and brutal. Despite her wounds, Nelenna continued to rain down ours as her wings smouldered and smoked. Coramin laid about him with staff and spell, striking down the Ratzin like wheat before the scythe. Peacekeeper, facing a Minotaur and two Ratzin took to the high ground and fended them off, buying the rest of our force time. Once the Ratzin around me had been dealt with I charged forward to engage the Flame Acolyte. The sergeant rushed to Coramin’s aid and together, they eliminated the pack. With a desperate sweep, I cleaved the witch to her breast, but still the Minotaur fought on. I charged with my man and together with Peacekeeper surrounded the beast. Sadly, our victory was spoiled as in his dying throes, the Minotaur felled the sergeant and his mount in a savage blow.

Victorious, we tended the wounded, secured the captives and established camp. By morning, we were headed south again. Our trip was longer then, at a more relaxed pace. We arrived back at Echer’Naught two and half days later. There we were met by an ebullient Valero family who were overcome with joy at the return of their precious Sophia. I also met Magor Stormhammer, the local ranger Master at Arms, who was about to set off with a rescue party. Senior Valero presented Coramin and Nelenna sacred family cups as a sign of fidelity and thanks. I also expressed my admiration for their abilities and offered them my recommendation should they ever desire to join the Rangers. That evening, there was much celebrating and exchanging of tales. Within a day, Coramin, Nelenna and the merchants had left, continuing their westward trek.

I am left to record their deeds and write a letter to the family of Sergeant Olaf Algorian. He was but 21, fresh faced and as proud of his new rank as any king his crown. Too many of these I have written and I know there will be more to come in the dark days ahead. As I sit in the office of the man I have been sent to find and look around me, I am suddenly struck by the enormity of the task I have before. In my heart of hearts I had hoped that Coramin or Nelenna would have agreed to stay on, if just a while, but no. They each have their life to live.

I conclude this report with a request for reinforcements. Few better understand how dangerously stretched our resources are, especially as storm clouds grow over Camon and strange tales surface from the south of new and powerful magics. My hope is that some may be found to take up the cloak and join me here. For without aid, I fear I cannot succeed.

Your obedient servant,

A. Wolfhaven, Captain

Additional Information:
This adventure was featued on Rho Pi Gamma: The gamer’s podcast in two parts. The first having aired Nov. 10, 2013. The second to air early next year. Coramin was played by Byron Clark, the show host. Nelenna by his lovely co-host Liz. Combat was simulated using the Roll20 program.

For more on Rho Pi Gamme, check us out at:

Important NPCs:
Miguel Ruiz Lorenzo Valero

Senior Valero was born on the island of Nazatir to a family of seamen and merchants. At an early age he took a position with his family merchant fleet and married a local beauty, Eva. Together they had a daughter named Sophia who, very early on, displayed signs of magic. The Valeros decided to take Sophia to Leanda’Feya and turn her training over to a family friend, a Druid of some reputation. Miguel is middle aged, but physically fit. He prefers flamboyant clothes and speaks loudly and with gusto. When he fights, he uses a rapier/dagger style, but much prefers good wine and entertaining stories over bloody combat.


Peacekeeper is an enigmatic Brinchie fighter. Like everything about him, where he learned to fight is a complete mystery. He rarely speaks, and when he does it is generally little more than a whisper. Regardless, he is a loyal friend and a fearless warrior. His coloring is similar to that of a mountain lion, and he is average height and build for a Brinchie adult male. His weapons of choice are the traditional lo-sska/rrka combo.

Campaign Report 0 (Addendum 1)
Hawk'sClaw Hunting

Mission Assignment:
As reported by Rah-Sahn Hawksclaw, Ranger Trainee regarding the illegal logging incident within Elvish lands.

29th of ForestDance

(Hawksclaw) departed Eldara in company of Gray Ranger Kelebor (on foot).

30th- Met Eldais Treesinger and was told of illicit logging party

3rd- of RainingLeaves

-Raided logging camp (took 1 prisoner), and logging party (arrested 3, torched camp, commandeered 2 wagons)

4th- Travel with prisoners and wagons

5th of Raining Leaves

-arrived in Echer’Naught

After Action Report:
Captain Wolfhaven, Alexander

Gray Ranger Outpost, Echer’Naught

Tenth day, Raining Leaves, Year 3122 Under the Light

Addendum to report-

The arrival of Trainee Hawksclaw has been a pleasant surprise. My previous letter had very nearly just left when the first, of what I hope to be many, new rangers arrived. I was curious to discover that Trainee Hawksclaw arrived with four prisoners and two wagons with teams. His official report (enclosed) was brief and to the point, however, after speaking with the man and his senior guide, Gray Ranger Kelebor, I was able to glean a greater sense of the events that have unfolded to be outlined herein.

Upon recieving his official orders and new Trainee cloak, Hawksclaw and Kelebor set out from Eldara on the way to Echer’Naught. The greater part of their trip occured with out serious incident. Kelebor was asked to settled a minor border dispute between two neighbors, but the incident was of no signficance. However, after leaving Erda’Meis, the rangers woke on morning close to the edge of the forest to a song both men described as mournful. Following the sounds of despair, they arrived at a clearing to find an Eldakar druidess, a one Illandria Treesinger. I note here that Druidess Treesinger is a current resident of Echer’Naught and tends the sacred grove and spring in the center of the town. Why she happened to be in the forest of Landra’Feya that morning I am unlikely to ascertain. Regardless, she informed the rangers that one of the sacred trees had been felled, along with many others. I can only assume that by “sacred” the druidess might refer to a source of Everwood? but this is idle speculation. She requested assistance from the rangers who readily agreed. After she left, they followed the tracks south and east, heading in a line toward the edge of the forest somewhere bewteen Erda’Meias and Farwatch. There they came upon a party of four men illegally logging in soverign elven territory. Though the rangers demanded surrender, the villains fled and they were able only to capture the leader of the party. Though Hawksclaw was forced to shoot him down, the man survived his injuries and betrayed his nearby comrades.

Taking the two mules, wagon and prisoner, the rangers proceeded toward the main logging camp. Unfortanately, the mules revealed themselves too stubborn and Hawksclaw was forced to abandon his seat or be carried bodily into an armed camp. The arrival of an empty, unmanned wagon stirred the camp, but fortunately, they suspected the negligence of their companions rather than a ranger raid. Hawksclaw allowed the greater body of men to pass unmolested and when they were a distance away, launched a raid against the reduced numbers remaining in the camp. Kelebor managed to incapacitate one of the men, however Hawksclaw was set upon by the cook and one of the ax men. He acquitted himself well and both men were taken alive. With their four prisoners, two wagons and six mules, Kelebor and Hawksclaw set fire to the camp and proceeded immediately here to Echer’Naught.

As I write this, the prisoners are being taken into custody and their interogation shall begin tomorrow. We hope to soon learn more about these illegal logging operations and put a stop to them before the rogues instigate an incident with our elven neighboors.

Based upon the recommendations of Gray Ranger Kelebor I intend to immediately raise Hawksclaw to full ranger status. He showed initiative and caution in dealing with this situation. I see good things in his future.

Your obediant servant,

A. Wolfhaven, Captain

Additional Information:
This game represents the pre-amble session for Rah-Sahn Hawksclaw.

Important NPCs:
Gray Ranger Kelebor

Not much is known about Kelebor. He is Alakar. He has served for decades and he likes a good smoke. Though he generally keeps to the Elvish Forests, he has shown a willingness to assist rangers wherever they may be.

Illandria Treesinger

From birth, Illandria was blessed by a deep connection to Landra granting her insight greater than many of her peers. With this insight came a deep and abiding respect for Life. Though the war forced her to fight, she chose only those battles that she could not avoid. Illandria tended the wounded in field hospitals, distributed rations to the soldiers and lent her strength, wisdom and magic where needed. After the war, she returned home to Landra’Feya for a time, but the war had changed her and the land that she loved. So, she left, but not far, and took up residence in the nearby town of Echer’Naught. There she tends the sacred grove at the heart of the town.

Sergeant Walter Vasser

Common born, but a native of the town, Sergeant Vasser served in the Olaran army through the war. Never a great hero or leader of men, nevertheless, Vasser proved a doughty warrior and a good man. Upon his return from service, he was offered the position as Captain of the watch. He agreed to Sergeant and has held the post since then. He stands at nearly six feet and is of stocky, farmer build. Blonde hair and blue eyed, Walter would be considered handsome were it not for the scar on his face or the deeply etched lines from years of hard labor and exposure.

Campaign Report 1
Trouble with the Law

Mission Assignment:
With the arrival of new recruits, it is time to begin the investigation for the disappearance of the former Ranger Captain Gerald Manning.

After Action Report:
Captain Wolfhaven, Alexander

Grey Ranger Outpost, Echer’Naught

Fourteenth day, Raining Leaves, Year 3122 Under the Light

Much has happened since my last report. As reported, Ranger Trainee Hawksclaw had arrived this the morning of the 10th, his prisoners secured in the town goal by His Magesty King of Olara, Banrick XIV’s lawful representative, Sir Halten, Royal Sherriff of Echer’Naught. I find the man offish, boorish and arrogant, but no more so than many nobles in his station. Mere hours after I excused Ranger trainee Rah-Sahn Hawksclaw to establish himself here at the outpost, another trainee arrived, Ranger Gate Highwall. He is a Dwarf in every way. Time will tell how my newest recruits will be able to form a cohesive unit. Even so, both arrived with letters of writ, a letter of recommendation and prisoners in tow. Apparently the good sheriff had been rather busy, taking into custody both Hawksclaw and Highwall’s prisoners no sooner had they entered the town. While I filed their reports and drew up the official paperwork for their commission, Kelebor, StormHammer, Highwall, and Hawksclaw bonded over a skin of the Hammer and Anvil’s finest ale.

The following morning I called my entire staff together to formally and officially induct my new recruits into the Rangers as full members. Unfortunately, our meeting was cut short by the sudden and rude intrusion of the Sherriff and a squad of royal soldiers. They demanded the immediate surrender of trainee Hawksclaw for crimes including: assault and kidnapping of the King’s subject, theft and destruction of the King’s property, and preventing the King’s subjects from their duty. My objections fell on deaf ears. I was only able to secure Hawksclaw’s cloak and ancestral sword from being confiscated by the sheriff and his men. I sent Gate Highwall to the goal to discover what he could and to ensure Hawksclaw was not being ill-treated only to discover that, not only had Hawksclaw’s prisoners been freed, so too had Highwall’s. Clearly, a grievous clerical error had been made. Meanwhile, I went to speak with the Lord Mayor Von Haber. It took me some time to secure an audience, but, Thank the Light, he was sympathetic to our situation. Unfortunately, the sheriff was right in the law. Hawksclaw, in his enthusiasm, destroyed the camp and with it the lockbox that the woodcutter crew leader claimed contained his payroll and most important papers. With those destroyed, the evidence for the legality of his operation was in question. Yet, without those papers there was no definitive way to prove the operation was illegal. Without proof, the law came down to the word of the woodcutter, ostensibly a man known to the sheriff, against that of Hawksclaw, only a trainee and a foreigner to this land. Without legal justification for his release, there was little the Lord Mayor could do save provide me with a letter of petition on his behalf for mercy from the court. It took another few days to secure an audience with his Lordship the sheriff. When we were finally able to arrange a meet, Lord Halten elected to have the event in a public forum, not a trial, but an airing of grievances. Hawksclaw was brought in chains and the woodcutter presented his accusations. Then the accused was allowed to speak. Hawksclaw gave a good accounting of himself, but to no avail, the sheriff was unconvinced. He ordered that the prisoner would stay in goal until the next court session, a period of some nine months. I knew that my new recruit would never survive that long in such conditions, so I presented the Lord Mayor’s letter. With the weight of that office behind me, the sheriff reconsidered his position and offered the Rangers a compromise. Hawksclaw would be released and the charges dropped if we would agree to pay restitution for the damaged property and 2 weeks wages for the forestry operation. In addition, we were barred from further harassment of the woodcutter or his men. Loathe, I agreed and after StormHammer and Highwall brought our funds, I secured Hawksclaw’s release. I fear for the resentment this episode has fostered in the men under my command. As suspicious as I am of the Royal Sheriff’s motives, he is the King’s man and antagonizing him further will only make our work here that much more challenging. I only hope I am able to provide an example to my men of honor, integrity, but also patience and courtesy. My Archanon’s light lend me strength.

Unfortunately, the settlement cost us most of our operational funds. With the outpost little more than an empty warehouse and winter coming upon us, I fear it will be lean times indeed. Even so, with my recruits finally assembled, I was able to continue with their swearing in ceremony. Fortune favored us, however, in that Kelebor, a wandering ranger of some local repute, was also an accomplished adept. He performed the required mental investigation and cleared my entire post for duty. I then had the honor and privilege of inducting both Rah-Sahn Hawksclaw and Gate Highwall into the corps and promoting them to full-fledge rangers. This is the first of such duties I have been blessed to perform. I hope these are not my last.

As pleased as I am that the Ranger corps has seen fit to grant my request for assistance, I feel the weight of my responsibilities grow with each passing hour. This post is in need of outfitting and upgrading, my recruits, as talented as they are individually, require training and time to come together as a team and most importantly, I must complete my mission to find Ranger Captain Gerald Manning.

Your obediant servant,

A. Wolfhaven, Captain

Additional Information:
Included are campaign reports from GM and both players.

Aradove Longtail will join us next adventure as she is still travelling north.

Important NPCs:
Sir Eric Halten

Sheriff of Echer’Naught, Sir Halten is a boorish, officious civil servant, but a decent sheriff. He cares little for the lower classes, but much for his office and reputation. It is rumored that he is illiterate, though no one has been foolish enough to suggest such to his face.

Magor Stormhammer

Magor is the epitome of an old dwarven soldier. Born in the Forges to a metalworking clan, Magor took an interest in arms and armor from birth. Showing a keen understanding of forging, he was destined to rise to a position as a master crafter. War changed all of that. Turning his knowledge of weapons to their martial use, Magor left home and joined the fight against Flame and Darkness. Since that day, he has yet to see his old Clanhome. From soldier, to Ranger and from there to Sergeant and Master of Arms, Stormhammer has dedicated his entire life to the cause of truth and justice. Active military service ended during the War of Flame when he recieved a disabling leg wound during service to the Rangers. Since that time, he has been posted as the Master of Arms for the town of Echer’Naught and is really the glue that bind the post together.


No one knows from where the massive Ogre hails or how he came to guard the doors of the warehouse now used by the rangers as outpost. When Captain Manning and Sergeant Stormhammer arrived at the recently purchased building, they discovered the looming beheamoth standing guard outside an empty and abandoned storage facility. It took some time to convince the guard of their legitimate ownership just to gain entrance. What they eventually gleaned is that for many years Grimbore stood at the door and protected the property within. When the previous owner lost the warehouse due to some poor investments during the war, he fled the town leaving behind the building and its guardian. How long Grimbore stood, alone, waiting for his return, we may never know. Unable to convince the Ogre to leave, Captain Manning decided to continue to pay him at the rather reasonable salary he was acostomed and allow him to continue his duties. And so, the Echer’Naught ranger post acquired a loyal and intimidating doorman…if not the greatest conversationalist.

Lord Mayor, Heinrich Von Haber

Heinrich was born to nobility, a blue-blood in every sense of the word. The Von Habers, a vassal family of the Harken Duchy, have been so since the founding of Olara. While Olaran nobility are traditionally warriors, Heinrich excelled in other pursuits. A born politician, Heinrich took over his family at a very early age and almost overnight increased their wealth and prestige through shrewd negotiations, business acumen and a keen sense of the wants and desires of those around him. Toward the end of the War of Flame, Heinrich was appointed to the mayorship of Echer’Naught. He has since then increased town profits and brought new prestige to the holdings.

Campaign Report 2
Down to Brass Tacks

Mission Assignment:
With the arrival of new recruits, it is time to begin the investigation for the disappearance of the former Ranger Captain Gerald Manning.

After Action Report:
Captain Wolfhaven, Alexander

Grey Ranger Outpost, Echer’Naught

Fifteenth day, Raining Leaves, Year 3122 Under the Light

So much has occurred since my last report I hardly know where to begin. Though, I must apologize for any inaccuracies in this missive I am writing quickly. Due to our investigation having discovered many disturbing facts regarding Captain Manning’s investigation, as I will detail below, I fear that my team faces a great threat today and I pen this in hopes that should my team fall prey to whatever lurks below Echer’Naught, our successors will find this report illuminating and may save them from our dark fates. But, to begin…

No sooner had my previous report left with the courier, than there was a ring of the bell at the door. Ranger Hawksclaw answered and quickly brought to me a young, Brinchie Ranger. I must admit my surprise, as I had hardly expected any further arrivals, save for my scribe who is growing increasingly late. She introduced herself as Aradove Longtail and presented proper papers and a letter of recommendation from a Paladin Ranger, Athrate Alystar. His report disturbed me and I vow to investigate Ranger Longtail’s previous encounter as soon as my current assignment is completed. Assuming, of course, that we are to survive. I welcomed her to our company and provided what meager accommodations our post affords. She selected a berth high in the warehouse rafters. Befitting her kind, I suspect.

Regardless, I called together my team, minus Magor Stormhammer who is in charge of repair and improvement of our post. While my team has been dealing with settling in, I have scoured all information regarding Captain Manning and his rangers. The information has been frustratingly little, but I managed to piece together his final moments and presented this information to my rangers. I counted seven disappearances, with Captain Manning and his team being the eighth. I record those here for posterity.

Captain Gerald Manning

Report on the Echer’Naught Disappearances

-So far, 7 people have been taken:

-First report, Helena Baker, human female, age 14, disappeared Schenkle bakery cellar, 14th Red Wolf. Last seen, ~9 PM

-Second report, Charles, human male, age unknown, disappeared Low Town, 32nd Red Wolf.

-Third report, Chirok, goblin yard hand, male, age 19, disappeared stock yards, 13th Eternal Sun. Last seen, ~7 PM

-Fourth report, Edward Heilsheimer, butler, human male, disappeared Beacon Hill Olde Towne, Calaban Rabenklau Estate, 31nd Eternal Sun. Last seen, ~2 AM

-Fifth report, Aurora, Nightwalker, eldakar female, age 27, disappeared Red Lamp district alley, 15th Thunder Hawk. Last seen, ~11 PM

-Sixth report, Whisker, female Brinchie thief, age unknown, disappeared Low Town, 30nd Thunder Hawk.

-Seventh report, Grishman Longhual, male Dwarf stocker, age 57, disappeared Warehouse District, 15th Festival Moons. Last seen, ~8 PM

Armed with this information, I tasked my rangers to retrace the Manning’s footsteps and attempt to glean what about these particular incidences he found so troubling. These were hardly the only people to have died or disappeared during this time period, so I was at a loss to explain their significance. Even so, doubtless they were the clues to understanding Manning’s disappearance. Early in the morning, my team left. What follows I compiled from their individual reports (included below) and speaking with them last night.

The first stop for the rangers was to the Schenkle bakery, one of dozens of similar businesses along the aptly named Baker Street. As they arrived during the morning rush, my people wisely chose to wait patiently as to not interfere with the baker’s business. While they waited, they enjoyed a meat pie. Something that I feel I must try after hearing their review. Once the patrons had mostly vacated, Hawksclaw approached the baker. Unfortunately, Mr. Schenkle was loathe to speak with us. As it happens, Helena was his daughter and her disappearance and the apparent apathy on behalf of the Town Watch and the Ranger Corps hit his family hard. He implored my men not to speak with his wife as her grief was too great, but instead directed them to his eldest son, Erik. Though young, Erik was respectful and showed them to the cellar. Regrettably, so many months had passed since her disappearance, no evidence could be found at the site, though they did note a drainage grate in the corner of the room. Moving on, they made their way to Low Town.

Low Town is a warren of twisting, filthy streets where those with nowhere else to turn eke out an existence. Many streets run foul with open sewers and many of the streets and alleys have no names. Understandably, the rangers found it difficult finding anyone who knew of those taken there or would speak of the disappearances. However, Ranger Longtail proved invaluable and they eventually found their way to one of dozens of small, family-run alehouses that litter Low Town. Within they encountered an individual I very much wish to speak with, one Therel FateWeaver, a self-declared Bard. From what I was told, he seemed well familiar with both Hawksclaw and Highwall due to their previous misadventures detailed in my previous reports. FateWeaver proved an invaluable source of information. Whether due to a genuine sense of civic duty, or an infatuation with the comely Longtail, he willingly parted with details regarding the disappearance of both Charles, the human laborer, and Whisker, the brinchie thief. Apparently, Whisker was a close associate of the bard and he expressed a desire for vengeance upon those that did her ill. All he asked in return for his knowledge was a future favor. I am curious to see what this individual will ask, but for the moment, I am satisfied. From there, the team headed straight to the Stock Yards.

Almost the entirety of the North East portion of town is set aside for the business of livestock. From horses and cows, to pigs, sheep, goat and even more exotic animals, Stock is one of Echer’Naught’s biggest businesses. Understandably, the yards are large and sprawling. Having no dealings with the yard hands before, at first, my rangers were stymied as to whom to approach. Fortunately, Highwall’s keen eyes spotted a group of Hammerfell riders observing the incoming horseflesh being run in. They were kind enough to direct him to a nearby yard being operated by an Orc. Highwall and the Orc had a conversation, the details of which are still hazy. However, through the Orc, Highwall was introduced to a Goblin by the name of Gor who knew the missing Chirok. Apparently, Chirok was a good worker who disappeared from the feed yard never to be seen again. Other members of his gather also worked for the yard and they demanded justice, but the investigation either never happened or simply stalled. Captain Manning might have been close to uncovering the truth when he vanished. I only hope we are able to solve this mystery. Gor directed Highwall to the feed shed before he and the Orc returned to their work. With this new insight, Highwall headed to investigate the site of the disappearance while Hawksclaw and Longtail had an altercation with a goat. I am also curious about the details of the incident but neither ranger cared to elaborate. Following Highwall, the rangers examined the feed shed. They found nothing of note, other than that the feeders were set one flagstones above the field of muck around and that they too have drainage grates to protect the expensive feed. Noting this, the team found the yard’s office and spoke with the man staffing the desk. He had little to add other than confirming that Chirok’s gather protested his disappearance and demanded redress and the time and place of his disappearance. He also informed them that Chirok’s last pay had never been collected and provided a copy of his employment.

Armed with this knowledge, the team returned to the post to clean their boots and to rest. Highwall chose to assist Stormhammer with routine maintenance of post gear.

After their brief respite, the rangers headed to the local watch post to investigate other missing person reports. Sergeant Walter provided the team with all the reports on file. They were a mess, incomplete and inconclusive, but corroborated much of Captain Manning’s reports. More disturbingly, the rangers discovered that since Manning vanished, others had also disappeared under strange circumstances…and all close to the mid-point or the end of the month. Still with doubts, the rangers accepted Sergeant Vasser’s invitation to join the Watch for the evening meal. According to my rangers, Longtail proved quite popular among the men of the Watch, Hawksclaw and the Sergeant formed a rapport and Highwall quite enjoyed the stew.

Satiated, the rangers returned to the post and requested that I secure an audience with the Lord Mayor that night while they continued onward to the Warehouse District.

At the North East quarter of the town lies the warehouse district. Here much of the surrounding produce, grain and other goods are stored for sale, distribution, and taxation. As Grisham Longhaul was a dwarf, Highwall took point and approached Longhaul’s clan, many of whom also worked as stockers or security for the warehouses. Introduced by the foreman, Highwall learned from the other dwarves that Grisham was hard working and had been at the warehouses for the past 20 years. One evening the others headed to the Hammer & Anvil after work and Grisham stayed behind to finish work. He was never seen again. The Longhaul’s beseeched Highwall to avenge their clansman’s disappearance. With that, the team entered the warehouse to investigate the scene. Just like before, there was little evidence so many months after the event, but they did find a number of drainage grates in the floor. Also, it should be noted that the warehouse was very similar to our own headquarters. An a thought, the rangers tried to pry any of the grates but none would budge as they were set into the floor. Satisfied, the team returned and picked up my letter to the Lord Mayor. At around 8PM, they made their way toward Beacon Hill.

As they described to be later, they were stopped by well-armed, finely liveried arms men at the base of Beacon Hill. I am pleased that my letter of introduction secured their access to Olde Town and, under armed escort, they proceed to the Mayoral Manse. There, they were turned over to the Mayor’s men and were escorted by a butler to the Mayor’s office. Having witnessed the grandeur and opulence myself, I can only image their reactions. Somehow, I do not find it odd that Von Haber had none other than Calaban Rabenclau in attendance, just the man they had wished to see. After a brief introduction, Rabenclau explained that one of his bottlers had, indeed, gone to the cellar to fetch wine and never return. He had little to add other than condescension, an all-too-common attitude among the nobles. Lord Mayor Von Haber expressed his strong desire that this issue be dealt with and soon. Leaving the Mayor Manse, my team proceeded immediately to the Red Lamp District.

Having never visited, I am unfamiliar with the atmosphere, but from the reports of my people, the Red Lamp is elegant, clean and well appointed. Entering the “establishment”, the ranger’s secured an audience with the Madame, one Lady Lillithen. She explained that the Aurora was a streetwalker and had just entertained a “client” when she was abducted on her return to the Red Lamp. The Madame expressed her outrage that one of her “girls” would be the subject of violence. Apparently, she is a feared figure in her own domain. When the rangers inquired after the client, they were informed that he had been unable to provide further details, but that he was no longer able to answer questions and that he “had been” a prominent merchant. I can only guess at the subtext of her statements. Regardless, she corroborated much of their information and requested the rangers hunt down whoever would dare harm her people. She promised favors if the situation could be dealt with finality. I can guess the favors she would bestow. However, her words were clear and true and she ensured that the rangers would be “safe” during their investigation while within her domain. Leaving politely, the Hawksclaw, Highwall and Longtail returned to the post for debriefing and rest.

Putting our information together, the best we can surmise is that these have no other connection than convenience of location. Someone, or something, is using the town’s sewer, drainage, and cistern system to ambush and abduct citizens. The only break in the pattern involved Captain Manning and his rangers. They were the only people to disappear in multiple numbers, all others were single individuals, alone. What this means, I can guess, but without evidence, that is all. Also, the phases of the moon is consistent. Each abduction took place on or just prior to the 15th and last day of any given month. That is what we know so far. In conjunction with my previous encounter with the Flame Acolyte and the abducted merchants, I fear I am facing some larger organized situation.

Regardless, today is the 15th. If something is going to happen, it will be today. I can honestly say I am afraid for my team, but we have a mission to complete. I must end soon for the courier is waiting at my door. I believe we may have a major incident on hand at Echer’Naught. If I and my rangers do not report within two days, you must send rangers in force to investigate.

Your obedient servant,

A. Wolfhaven, Captain

Additional Information:
Our first game as a complete group. We welome K.L. to our group and had a great themed meal together.

Important NPCs:
Therel FateWeaver

FateWaver has travelled the length and breadth of Shaintar and seen and one things many could hardly believe. Such a life provides fertile soil for story and song, the life draught of the bard. Even so, fate can be unkind. Rather than entertaining kings and emperors, Therel scratches a living entertaining drunkards, louts and luddites.


Born in the streets, Streerunner has spent little time with his own kind. Since meeting Therel in a Olaran bar, he has taken up role as protector and silent partner for Therel’s schemes.

Calaban Rabenklau

Youngest scion of the Rabenklau family misfortune, Calaban rose to lead his family after father’s mental illness became too apparent to be excused in polite society. Despite his young age, Calaban was able to deftly maneuver his older siblings and slowly take over the family assets. By the tender age of 16, all other contenders had suffered tragic accidents, leaving only the elder Rabenklau and his youngest son. While legally, Calaban is still just a young socialite; behind the scenes he has leveraged his family’s lands and assets into a thriving underworld empire with fingers in many pies.


Little is known about the mysterious woman behind the Red Lamp other than her beauty and allure. When she arrived in Echer’Naught is a matter of debate, what is not is that within the confines a few block district her word is law. Not even the King’s men dare challenge her on her own ground. Of course, most of the Lords and a few of the Ladies are her clients.

Campaign Report 3
Into the Depths

After Action Report:
Captain Wolfhaven, Alexander

Grey Ranger Outpost, Echer’Naught

Sixteenth day, Raining Leaves, Year 3122 Under the Light

As I pen these words, I find myself troubled. Our investigation into the Echer’Naught disappearances leaves me with more questions than answers. I am fairly certain that anyone who has already been abducted is now dead. We found many remains and discarded equipment in the subterranean labyrinth, food for the many Ratzen nesting there. However, I must wait until a force can be sent to recover the remains for positive identification.

Perhaps, I should begin with an account of what has transpired?

On the morning of the 15th, I assembled my team. We discussed options. Should we descend immediately during daylight hours? Should we allow the mid-month to pass in hopes that the threat would then lie dormant? In the end, we elected to dispatch rangers to various sections of the city and A) discover if the mid-month abduction had already taken place, and B) warn the townsfolk to avoid being out alone until the threat had been dealt with.

Gate Highwall took the warehouse district and the stockyards. Rah-Sahn Hawksclaw took the merchant district and the Town Watch. Aradove Longtail headed to Low Town, while I tried to gain an audience with the Lord Mayor. Sergeant Stormhammer remained to coordinate and secure the outpost.

My visit to High Towne was as I expected. It took much of the day to secure an audience with the Lord Mayor and, though he was greatly concerned for his townsfolk, he could not order people off the streets. I was able to negotiate an agreement by which his personal guards supplemented town wide patrols. It was late in the eve by the time I returned.

I now know that my rangers met with similar success, half-hearted promises to pass along the warning, but few with whom we spoke seemed overly concerned. With mixed feelings I learned that no one had yet been abducted. While feeling relieved for the people of Echer’Naught, I now knew that we had to act tonight.

I had barely reached the highway when Stormhammer approached at a run. To my horror, he explained that Ranger Longtail had been abducted and that both Highwall and Hawksclaw were waiting at the outpost for my return, both determined to recover Longtail.

But, upon returning to the outpost, my heart sank. During my absence, some vile force had penetrated our security and abducted the remainder of my team. Stormhammer was prepared to storm the sewers, consequences be damned. However, I could risk no more of my team, so leaving a very unhappy sergeant, I found my way into the sewers via access provided by the town planners.

I was soon beset by Ratzin, many of the beasts were crawling the sewers and tunnels beneath the streets. I was led by the sound of combat echoing off the walls. I soon stumbled across a severely wounded Highwall battling for his life against a swarm of savage Ratzin. The combat was fierce, but we prevailed, though our respite was brief. More foes were closing fast.

Glancing around, I saw no sign of Hawksclaw. Demanding a report from Highwall, I found his evasiveness troubling, but had no time to investigate further. More and more and more of the vile beasts closed from all directions and we cut our way through back to back. As we fought past the rats, we spied a strange glowing light approaching, almost like foxfire. Confused, we prepared for some new horror, but to our surprise, a lone faerie bobbed along in the doom and gloom.

It was clear the creature had a purpose and we soon determined that it wished for us to follow. Curiously, and with no better direction, Highwall and I followed. Soon, we found ourselves outside a room lined with shelves and cages. In the center a table covered in arcane implements. In one corner I could feel more than see a distortion, some kind of arcane artifice or portal.

Highwall staggered by his injuries could continue no more, so I left him to hold the hall as I entered to find Hawksclaw surrounded by fallen foes, lying bleeding on the ground with a Ratzin Assassin standing over his body. The fight was close and deadly, but the beast fell to my blade. Yet more seemed to come from the strange pedestal in the corner of the room.

Beaten, battered with my team spent, I had no choice but to try and disable the spells maintaining the portal. I gathered my team behind the thick wooden table we had moved into position. Then, taking up all of the unnamed bottles, salves and inctures, I hurled them all at the pedestal know not what might happen, but praying for a miracle. The resulting arcane release was terrifying, but the gate appeared to be closed.

While the faerie attended to the wounded, I scoured the room noting the arcane symbols etched in human blood, the piles of gnawed bone and discarded clothes and the implement of both spellcasters and alchemists. Clearly, this was a laboratory of evil. Also, in one of the smaller cages I found the unconscious form of Ranger Longtail, yet she was hardly bigger than a housecat.

Tired, confused and with a growing sense of unease, I escorted my team back the way we had come, following the obliging faerie. She led us to a hatch which turned out to lead to our own HQ. Highwall and Stormhammer worked together to open the hatch from below using a clever mechanism hidden to those above. Then, stinking, bleeding and exhausted, we crawled out of the pit and collapsed where we lay.

That was hours ago and I have roused myself sufficient to heat a pot of wine and right this report.

I do not know the nature of the magiks occurring in the lab, I do not know the location or nature of the mages responsible. I do not know if I closed the portal or if it closed on its own. I do not know how my team came to be split and captured. I simply do not know. When my team recovers sufficient to explain their actions leading to this debacle, I will seek to understand. Until such time, all I can to is thank the Light that I lost no one today, my team or my town and pray we can stop whatever sickness infests our new home.

Your obedient servant,

A. Wolfhaven, Captain
Campaign Report 4
Above, Below and Forward

Captain Wolfhaven, Alexander

Grey Ranger Outpost, Echer’Naught

Eighteenth day, Raining Leaves, Year 3122 Under the Light

I write these words with mixed feelings. On the one hand, I have completed the mission placed before my by my commanders. And yet, I have discovered troubling fact about my own men and more questions than answers regarding Echer’Naught. But, first, I must expand on my previous, rather rushed, report.

As previously stated, Ranger Longtail had been abducted by Ratzin forces of Flame and dragged below the town streets. When Ranger Hawksclaw and Highwall reported this to the Sergeant Major Stormhammer, they were given strict orders to maintain their position and secure the HQ while the Sergeant came to collect me from High Towne. Sadly, I must report, from his own testimony, that Ranger Gate Highwall abandoned his post, over the protests of Hawksclaw, and stuck out to find Ranger Longtail on his own volition. At the time, he professed to be concerned about her well being and feared that any delay would prove disastrous for his fellow ranger. As laudable as his motives may have been, his actions jeopardized the mission and everyone at our post. It was by the grace of Archanon that we managed to extract our fellow rangers despite his rashness.

At any rate, after Highwall had gone AWOL, Ranger Hawksclaw was attacked, within our very walls, by Ratzin assassins using Alchemy to approach in utter silence. Though he fought valiently, he was overwhelmed by numbers and, by his report, shrunk and confined on the person of a Ratzin. Hawksclaw was taken to the subterranean lair and placed inside a cage sized for a bird of prey. There he spied the unconscious form of Longtail in a nearby cage, also of diminished size. From his own report, his salvation came at the hands of an unusual ally in the form of a Faerie. Prior to his mission, he had visited High Druidess Treesinger in her sacred grove at the heart of the town. There she bestowed upon him the blessings of Life. It would seem that blessing came as a creature of pure life who managed to secure a key to the cage and assist his escape. From there he climbed the vines upon the licencing like some primitive rope bridge and there reach the shelves containing the evil Alchemists vials and beakers. Hearing our combat growing close, he, rather recklessly, tested the tinctures until he found himself of great size and proportion, easily dwarfing the Ratzin. There, alone, he did battle, unarmed, until laid low by a large, powerful Ratzin assassin. Until our rescue, his part was completed.

Meanwhile, Highwall was headed to the Low Town skids where the town offal runs out a small gate beneath the southern wall. When that exit proved impassable, he followed the wall east until he reached the southern postern gate. There he exited the town and double back, now outside the town, to the sewer cesspool. Forcing his way past the bars, he wandered the sewers battling Ratzin in hordes until there I found him, surrounded and grievously wounded, but still very much in the fight. The rest of his part I have explained in my previous report.

All of this occurred while I was finishing my conversation with the Lord Mayor. No sooner had I reached the Main Road, when Sergeant Major Stormhammer rushed to meet me. In brief, he explained that Hawksclaw and Highwall were holding the HQ, but I must return urgently because he believed that Longtail had been abducted. I returned to find my entire time team missing. As I explained on my report of the 16th, I ventured alone into the bowels of the town, came upon Highwall and found the enemy lair.

Here, I must account the conclusion to this sad episode. Our fight very nearly finished me and my men. It was not until late morning on the 16th before we were in any condition to even rise for our fitful rest. Only Stormhammer and the ever vigilant Grimbore remained on watch. At any rate, we received an unexpected, but welcome, guest in the form of the aforementioned scribe, Grizhnak Olgor. A Goblin with the fine bearing of a Galean elite, Olgor immediately set about establishing a small library for our, rather sparse, outpost. He also expressed an interest in joining our men as we returned to the underground lair. Our description of the “portal” intrigued him greatly.

However, before descending into the depths, I debriefed each of my rangers in order to gain some comprehension of the past day. What I learned I have written above, save for a personal note regarding each ranger in question. Ranger Hawksclaw provided a sterile report, explaining in exacting detail the bizarre behavior of Ranger Highwall and his own concerns about continued operations. Ranger Highwall expressed his regret for his actions and assured me such would never happen in the future. Ranger Longtail had little to say but relief. Based on their performance, and the question as to whether I would remain at this post once news of former Captain Manning reached Kythros, I felt compelled to establish some form of command structure. With the blessing of Stormhammer, I hereby promoted Ranger Rah-Sahn Hawksclaw to Ranger 1st Class.

Once organizational details had been sorted, I sent my rangers to request assistance from the Lord Mayor who tasked the Royal Sheriff and his 20 best men to our detail. Ranger 1st Class Hawksclaw showed admirable restraint being forced to work with the man who so recently imprisoned him. Even so, the Sheriff, his men, my team and the new scribe, Olgor descended into the depths to return to the scene of such perfidy. We arrived to find things much as we had left them. A great portion of the lab had been destroyed in the cataclysm of my futile attempts to stem the tide of Ratzin through what we have come to understand was a faulty portal or cauldron of some sort.

While the Royal guards secured the room, my rangers set about searching the various remains and trying to determine how may had fallen prey, how long this had been occurring and recovering what personal affects they could uncover. Meanwhile, Olgor studied the room, the book I had found earlier and the pedestal in the corner. My Rangers found numerous items, many of which would later be returned to surviving family and friends. They also realized that, based on the pattern of kidnappings, this den had been in operation for some years. It is very conceivable that this plot was hatched during the War of Flame. How fortunate are we that, despite the limited success of the relatively few kidnapping victims, no further damage was caused. This lair could, conceivably, caused the fall of Echer’Naught during the war had it worked as we believe intended. Consulting with Ranger Highwall, who’s family it appears has some history in runes and magic, Olgor surmised that the Thaumaturgist was attempting to create a permanent-triggered spell which, when activated, would open a portal to Nocan Dar and release untold horrors upon the town. We do not know exactly what transpired, suffice to say, the trigger effect was faulty creating a situation in which the portal was only partially effective, and only for a short time preceding the cycle of three full moons and during the 13th hour. With the help of Stormhammer’s hammer, we managed to break the runes, thereby deactivating the artifact. Collecting all, including the defunct pedestal, we all returned to the surface.

My rangers returned what they could to those who had lost. There was much gratitude from the townspeople. So much so, that the Schenkle bakery now provides fresh bread each morning. Also, the lady of the evening, Aurora’s daughter Sarah had now joined our staff as a housemaid and laundress during the morning and early afternoon.

All being said, this has been a trial fore our little band. It has revealed our strengths and our weaknesses. I only hope that we can move beyond this episode and continue to serve in the fullness of out capacity. Regardless, the town is secured, Captain Manning has been avenged and the Lord Mayor has requested our assistance in dealing with an issue of taxes. Until such time as I am permanently assigned, or replaced, I will uphold the ideals and code of the Ranger Corps and do my utmost in the name of Life, Light and the faith placed in me by my commanders.

Your obedient servant,

A. Wolfhaven, Captain

Campaign Report 5
Money Troubles

Captain Wolfhaven, Alexander

Grey Ranger Outpost, Echer’Naught

Twenty fifth day, Raining Leaves, Year 3122 Under the Light

As a whole, we are recovered from our recent events. My team has re-coalesced as a unit again, though there are issues that must be addressed. Still, finally, our issues at home have been settled such that we can begin our true mission, and it could not have come at a better time.
The Lord Mayor has personally requested our assistance in dealing with a matter of some import. Bandits have attacked the King’s Tax in the midst of the Northern Baronies. Exact numbers of the loss are being kept tightly restricted, but from what is unspoken, the loss is a significant threat. Oddly, the Lord Mayor did not request our aid in hunting these villains, rather, we have been tasked with providing additional security for future Tax convoys.
Another issue I have discussed with the Lord Mayor is the vulnerability of our town against the forces of Flame and Darkness, specifically in regards to eldritch and arcane powers. In response, I have been authorized to beseech the Church of LIght for assistance. Under that direction I have dispatched Ranger Longtail on a long range messenger mission to the Church Fortress in the capital city, Olara.
Meanwhile, I charged Ranger 1st class Hawksclaw to scout the southern tax route and identify potential ambush sites, choke points and hazards. Under my orders, Hawksclaw arranged for a wagon from our Dwarven allies in the Longhaul clan and a Druidess from the Druid’s circle. Together with “borrowed” habits from the self proclaimed “King of Lowtown” Fateweaver, my men planned to travel the route under the guise of religious pilgrims. Sergeant Major Stormhammer, Ranger 1st class Hawksclaw, the young druidess and Ranger Highwall departed this morn on their mission. I hope to hear from them within the week.

Otherwise, work on improving out station are under way. The newest member of our company, young Sarah has proven helpful in her tasks and already our abode shows signs of clean and orderly habitation.

Your obedient servant,

A. Wolfhaven, Captain

Private Report of Shayline Eridor
As Reported from Rangers at Large

Rangers at Large

After the destruction of the Builder factory near Thuls I found myself in another place. There I saw a being of chaos and storm the size of a planet. The Silver Unicorn and the Raven were able to call me back to them; however, the time in that place has made me stronger mentally but weaker physically. They tell me that the Tempest is causing the storms on our world and corrupting people on our world to take over places of power so it can use that power to spread its influence. It wants any and all sources of power to feed itself. Notify all Rangers to guard all places of power. If they come across these living cyclones they can be dispelled which destroys the creatures tied to it. If they are not able to dispel the cyclone destroying the creatures that appear from the cyclone cause the cyclone to dissipate. This enemy is a threat to the entire world we might consider telling not only our allies of the threat but also the Prelacy, the Dominion and the Empire of this threat.


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